Visual overhaul


H̟͠e͜ḻ͙̙̜ļ̖̮o̵͙͇̘͎͈̥ͅ,̣̞̜̪͙̲ ̵̹m̮̪̮̭o̷̗͚̖ͅͅr̪̝̲̺̥̥͕͞t̲̦̫͕̭̺a̰̥̻l̳̹̬̦̳̤̀s̴̰̬̣

I hope you had really good holiday season. I have finally found some time to work on this project!

My new year solution is to make myself a roadmap, and follow it, by making update every two weeks at least. I have plans to make a 2.0 version of this game a final one. It's the first time, that I have so much traffic on my game, so I feel obliged, to deliver something fun to you. 

That was kinda rough year for me, so that game could not be among my priorities, but this changes now. 

Anyway, I've made some significant changes. The most visible ones, are the visuals. I am working towards that 90s website/software look. Kinda vaporwave, but with spooks ;) 

Second one, is that mobile version works... kinda. There is still a lot of work to be done, but I hope that it will be better than last time.

Last (but not least) some quality of life changes. You don't have to scroll constantly, to check how much money/sacrifices left to make you have now. Yay!

With that in mind, lets compare current release

To the very first jam version! (you can still play it here)


As always, every change is noted in the log. So, see you (hopefully) within next two weeks o̖̭̫͈r̻̟̭ ̨̞͚̙͍͕s̥̝o͏̻̳̩͉o̴͈n͕͇͙͝ͅe̛̙̣̭r̖̼,̮͔̼̠͜ ̨i͍̗̼ͅf͈̞̗͢ͅ É̜̣̼͔vi̱̺̲̖͖l̨ ̫̯͎̥G͍͖̦͟ó̲̻̥͎̗͓̞d̤͕̠̖̠̫́s̶ ̶̝͍̖c̟̗̭̭l̡̲͇̭a̲̖͕͍i̞̩m̹͕̯͕ͅ ̵͓̯̤͍̦̮y͈̗͞o̲͎̠̮u̺̠̭̫r͕ ̦̯s̝̗̠̤̝o͔u̴̘͍̰͎ͅl

ver 1.2
visual:
    - background is now gradient
    - cool shadow for headers
    - added favicon
    - added cool pentagram gif
technical:
    - added field displaying daily cost of feeding prisoners
    - added field showing, how much money does player have
fixes:
    - fixed scrolling issues on mobile devices     - fixed typo in title ;)

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