Alright, now that the game is actually working, I can finally get to the issue- They all die. Every single one of my units dies instantly without even putting up a fight, I need a legion of all units put in the mountains to be able to beat them, anything less is reduced to ash in seconds.
Both that the aliens are overpowered and that the units are too weak (and tanks are basically just useless, howitzers also are but a little less).
Oh yeah, Tanks and Howitzers, Tanks are basically slightly stronger Infantry that can't use terrain...ultimately worse infantry. And Arti just kills its own supplies before even getting anywhere.
Overall, it's pretty much fighting against an enemy that you have to be very specific with...aka stack infantry in some hills and you're done! sucks if you're moving since you're slow as hell.
Oh I also noticed that speeding up doesn't actually speed up the units, aka it's worse to try go faster.
I want to make clear that this is a nice formula, I love the style and the presentation, but the gameplay is just a little infuriating, rather than tolerable CBT which is good in RTS where you clench your teeth and pray, it's intolerable CBT where the win condition can be known but still feels bullshit.
Thanks for the feedback. I'll try to do something about balancing issues for the next update.
As for the time scaling issue... I've honestly never experienced it, but that might be caused by me playing it mostly through the Unity Player. Or simply I've never noticed it. It's a serious problem anyway. Which version of the game are you on (Linux/Win32/64/Mac/Web)?
← Return to game
Comments
Log in with itch.io to leave a comment.
Alright, now that the game is actually working, I can finally get to the issue-
They all die.
Every single one of my units dies instantly without even putting up a fight, I need a legion of all units put in the mountains to be able to beat them, anything less is reduced to ash in seconds.
Both that the aliens are overpowered and that the units are too weak (and tanks are basically just useless, howitzers also are but a little less).
Oh yeah, Tanks and Howitzers, Tanks are basically slightly stronger Infantry that can't use terrain...ultimately worse infantry.
And Arti just kills its own supplies before even getting anywhere.
Overall, it's pretty much fighting against an enemy that you have to be very specific with...aka stack infantry in some hills and you're done! sucks if you're moving since you're slow as hell.
Oh I also noticed that speeding up doesn't actually speed up the units, aka it's worse to try go faster.
I want to make clear that this is a nice formula, I love the style and the presentation, but the gameplay is just a little infuriating, rather than tolerable CBT which is good in RTS where you clench your teeth and pray, it's intolerable CBT where the win condition can be known but still feels bullshit.
Thanks for the feedback. I'll try to do something about balancing issues for the next update.
As for the time scaling issue... I've honestly never experienced it, but that might be caused by me playing it mostly through the Unity Player. Or simply I've never noticed it. It's a serious problem anyway. Which version of the game are you on (Linux/Win32/64/Mac/Web)?
64
The resolution doesn't adapt, no "close" button appears at the first daily report, and as such you're basically locked.
Hi, thanks for reporting. What resolution you're at?
1366x784
I'll fix that in the next release, thank you for feedback!
@sicave could you check it out now? It should be working as intended, but you can dismiss any panel using ESC key now as well.