!!!PLAY IN FULLSCREEN!!!

Disclaimer: This is just the demo version of Y2K Directive. The game is in an active development. Expect bugs and glitches. Downloadable versions highly recommended!

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The year is 1999.

As chaos looms on the horizon, reports flood in of gigantic monsters, zombie plagues, interdimensional portals, and various supernatural disasters unfolding worldwide. You, a military leader from a small island nation, are tasked with a simple yet daunting mission: Save as many civilians as possible before the clock strikes 2000.

Welcome to your Y2K Directive.

SURVIVE: Navigate through this apocalyptic year, rescuing civilians from endangered cities and deploying your troops to stem the tide of horrors.

ADAPT: Leverage the terrain, day and night cycles, and weather to your advantage. Train your troops, rebuild destroyed bases and power plants, and establish refugee camps for civilians. Keep panic and civil unrest at bay.

OVERCOME: Every problem has a solution. Utilize your troops not just for combat but also to reduce panic, quell civil unrest, or suppress insurgencies. Manage your economy and infrastructure with precision to save your country from impending doom.

Changelog for v0.4.3

New features:

- Modding - user has the ability to modify some of the unit and weapon attributes

Gameplay balance:

- Human units damage values were beefed up, while monsters were nerfed
- Slowed down supply usage for all units
- Increased costs for some of the units

Improvements:

- The "Emergency" symbol has been changed
- Time controls have been changed to a more sane system
- Tax rate for cities has new controls
- Ability to jump to the location of the event and slowing down time on event popup

Bugfixes:

- Supplies value for units no longer goes into negative values
- Fixed tax rate not resulting in panic increase in cities
- Fixed music playback stopping after only one track
- Pressing spacebar on popups no longer causes game to resume while popup is open


In the demo version of Y2K Directive you will be able to play for 14 in-game days, while dealing with the invasion of hostile alien wildlife, that will teleport from another dimension.

Updated 16 days ago
StatusIn development
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authordamoch
GenreStrategy, Survival
Made withUnity
Tags4X, Aliens, Monsters, Procedural Generation, Real time strategy, Retro
Average sessionDays or more
LanguagesEnglish
InputsKeyboard, Mouse
LinksSteam, Steam, Support

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macOS 67 MB
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Linux 58 MB
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Windows (32bit Version) 55 MB
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Windows (64bit version) 59 MB

Development log

Comments

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(+1)

Alright, now that the game is actually working, I can finally get to the issue-
They all die.
Every single one of my units dies instantly without even putting up a fight, I need a legion of all units put in the mountains to be able to beat them, anything less is reduced to ash in seconds.

Both that the aliens are overpowered and that the units are too weak (and tanks are basically just useless, howitzers also are but a little less).

Oh yeah, Tanks and Howitzers, Tanks are basically slightly stronger Infantry that can't use terrain...ultimately worse infantry.
And Arti just kills its own supplies before even getting anywhere.

Overall, it's pretty much fighting against an enemy that you have to be very specific with...aka stack infantry in some hills and you're done! sucks if you're moving since you're slow as hell.

Oh I also noticed that speeding up doesn't actually speed up the units, aka it's worse to try go faster.

I want to make clear that this is a nice formula, I love the style and the presentation, but the gameplay is just a little infuriating, rather than tolerable CBT which is good in RTS where you clench your teeth and pray, it's intolerable CBT where the win condition can be known but still feels bullshit.

(+1)

Thanks for the feedback. I'll try to do something about balancing issues for the next update.

As for the time scaling issue... I've honestly never experienced it, but that might be caused by me playing it mostly through the Unity Player. Or simply I've never noticed it. It's a serious problem anyway. Which version of the game are you on (Linux/Win32/64/Mac/Web)?

(+1)

64

(+1)

The resolution doesn't adapt, no "close" button appears at the first daily report, and as such you're basically locked.

Hi, thanks for reporting. What resolution you're at? 

1366x784

(+1)

I'll fix that in the next release, thank you for feedback!

@sicave could you check it out now? It should be working as intended, but you can dismiss any panel using ESC key now as well.