Demo Update (v0.4.4)
Hello again!
I've decided to make a small update to the demo. This time I've focused on some smaller improvements. Like this one - finally units have range of their weapons displayed when you select them:
Many of you have complained on how obtuse the combat is in this game, so I've decided to improve it a little bit this time. Expect more focus on the combat system in further updates.
As always, you are welcome to either play in browser or download a standalone version. Have fun!
Here is the rest of the most recent changelog.
Gameplay balance:
- Increased cost of recruitment and upkeep of human units
- Increased attack range of tanks, infantry and artillery, while decreasing range of base defenses
- Reduced energy output of power plants
Improvements:
- Modding: defense multipliers values are no longer harcoded and now are available in units.xml
- Enemy units disappear when players units are no longer seeing them
- Unit damage output scales correctly with its health status
- Weapon range display
- Military bases now have a supply area for units
Bugfixes:
- Fixed units walking on terrain they should not walk on
That's all for now. See you in the next update!
Files
Get Y2K Directive (14 days demo)
Y2K Directive (14 days demo)
Unique blend of real time strategy and an unfair survival wargame!
Status | In development |
Author | damoch |
Genre | Strategy, Survival |
Tags | 4X, Aliens, Monsters, Procedural Generation, Real time strategy, Retro |
Languages | English |
More posts
- HTML5 build hotfix12 days ago
- Demo Update (April 2024)39 days ago
- v0.4.2 Update75 days ago
- macOS build hotfix89 days ago
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