Demo Update (April 2024)


Hello everyone!

Thanks again for everyone who played the demo and/or submitted a feedback. Your input helps me on my road towards full release of the game.

Since the last update I've been working on a big issue everyone of you brought up - the non-existing game balance. It takes a lot of work to balance a strategy game, so I've decided to kill two birds with one stone. You see, I've alwasy wanted to build my game with data-drive approach. I see no reason to lock the end user from the ability to - in this case - edit units health, weapons, name or even in-game representation. That's what I've did in games like Command & Conquer: Red Alert all those years ago. 

So here's what I've did - on top of buffing health and damage numbers of your units (and nerfing monsters health and damage) I've moved some of the unit attributes into a XML files that are loaded in a runtime. Don't like how I've balanced these units? Just open these XML files with a text editor of your choice and do it as you see fit! Want to have infantry with infinite healthpoints? Be my guest!

Right now, the modification options are quite limited, but I will try to expand them in the next updates. My dream is to have a modding scene around my game, that would be sick.

These XML files are located in following locations within game files:

Y2KDirectiveDemo_Data\StreamingAssets\Data - for Windows and Linux versions
Y2K Directive Demo.app\Contents\Resources\Data\StreamingAssets\Data - for macOS version

That option is not available for Play in Browser version for obvious reasons.

So feel free to download and test the new demo. There were more new features and bug fixes, as follow:

New features:
- Modding - user has the ability to modify some of the unit and weapon attributes

Gameplay balance:
- Human units damage values were beefed up, while monsters were nerfed
- Slowed down supply usage for all units
- Increased costs for some of the units

Improvements:
- The "Emergency" symbol has been changed
- Time controls have been changed to a more sensical system
- Tax rate for cities has new controls
- Ability to jump to the location of the event and slowing down time on event popup

Bugfixes:
- Supplies value for units no longer goes into negative values
- Fixed tax rate not resulting in panic increase in cities
- Fixed music playback stopping after only one track
- Pressing spacebar on popups no longer causes game to resume while popup is open


(You can check the "changelog.txt" file in game files for the full version history)


That's all for now. See you soon with more updates!

Cheers,
Damian (kszadev)


PS. Some of you asked whether I would like to start a Discord server for discussion about my game. If you agree with that idea, and would like to join such server, drop a comment and I'll see what I can do :)

Files

Play in browser Play in browser
29 days ago
macOS 67 MB
29 days ago
Linux 58 MB
29 days ago
Windows (32bit Version) 55 MB
29 days ago
Windows (64bit version) 59 MB
29 days ago

Get Y2K Directive (14 days demo)

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